The Locator -- [(subject = "Dragons")]

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03598aam a2200361 i 4500
001 9B6E314E223B11EF96E545AA58ECA4DB
003 SILO
005 20240604012727
008 230420s2024    maua     b    001 0 eng  
010    $a 2023018019
020    $a 0262547600
020    $a 9780262547604 (softcover)
035    $a (OCoLC)1376789739
040    $a DLC $b eng $e rda $c DLC $d OCLCF $d YDX $d BDX $d OCLCO $d MYG $d SILO
042    $a pcc
050 00 $a GV1469.62.D84 $b F54 2024
082 00 $a 793.93 $2 23/eng/20230420
100 1  $a Sidhu, Premeet, $e editor.
245 00 $a Fifty years of Dungeons & Dragons / $c edited by Premeet Sidhu, Marcus Carter and José P. Zagal.
246 3  $a Fifty years of Dungeons and Dragons
246 3  $a 50 years of Dungeons and Dragons
260    $a Cambridge, Massachusetts : $b The MIT Press, $c [2024]
300    $a ix, 372 pages : $b illustrations ; $c 23 cm
504    $a Includes bibliographical references and index.
505 0  $a Designer vignettes I -- Fantasy games at fifty: an academic memoir / Gary Alan Fine -- Exploration and experience (E&E): The game changers / Jon Peterson -- Combat in Dungeons & Dragons: a short history of design trajectories / Evan Torner -- "Doctor Holmes, i presume?": how a California neurology professor penned the first Dungeons & Dragons basic set / Tony A. Rowe and Zach Howard -- Reflections on the open game license (OGL): an interview with Ryan Dancey / Michael Iantorno -- Playing custom: a curious history of Dungeons & Dragons- based digital games modifications / Mateusz Felczak -- A return to the magic circle: Dungeons & Dragons and Friendship & Magic fifty years on! / Stephen Webley -- Influencing Dungeons & Dragons -- Designer Vignettes II -- "You're going to be amazing": the Mercer effect and performative play in Dungeons & Dragons / Esther MacCallum-Stewart -- The other D&D: religion(s) in Dungeons & Dragons from deities & demigods to Today / Adrian Hermann -- Spelling with dice: the role of Dungeons & Dragons in contemporary speculative fiction / Dimitra Nikolaidou -- Classrooms and dragons: learning from Dungeons & Dragons / Premeet Sidhu -- An ensemble of (Role) players?: exploring the influence of performance on Dungeons & Dragons / David Harris and Josiah Lulham -- Forging family through queer Dungeons & Dragons / Jay Malouf-Grice -- Critically playing Dungeons & Dragons -- Designer Vignettes III -- "Race" and race: longitudinal trends in Dungeons & Dragons character creation / Amanda Cote and Emily Saidel -- Hack the orcs, loot the tomb, and take the land: reflections on settler colonialism, indigeneity, and otherwise possibilities of Dungeons & Dragons / Daniel Heath Justice -- Seeking the unimaginable: rules, race, and adolescent desire in Dungeons & Dragons / Aaron Trammell and Antero Garcia -- Defamiliarizing Dungeons & Dragons: playing out western fantasy in Singapore / Kellynn Wee -- Soft communities and vicarious deviance in Dungeons & Dragons / Victor Raymond and Gary Alan Fine -- Futures -- Designer Vignettes IV.
520    $a "An edited collection that overviews the game's evolution, the broader sociocultural impacts it has had throughout its first 50 years, and reflects on D&D's past, present, and future"-- $c Provided by publisher.
650  0 $a Dungeons and Dragons (Game) $x History.
650  0 $a Dungeons and Dragons (Game) $x Social aspects.
700 1  $a Carter, Marcus, $e editor.
700 1  $a Zagal, José Pablo, $e editor.
941    $a 1
952    $l GBPF771 $d 20240604015020.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=9B6E314E223B11EF96E545AA58ECA4DB

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