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03598aam a2200361 i 4500 001 9B6E314E223B11EF96E545AA58ECA4DB 003 SILO 005 20240604012727 008 230420s2024 maua b 001 0 eng 010 $a 2023018019 020 $a 0262547600 020 $a 9780262547604 (softcover) 035 $a (OCoLC)1376789739 040 $a DLC $b eng $e rda $c DLC $d OCLCF $d YDX $d BDX $d OCLCO $d MYG $d SILO 042 $a pcc 050 00 $a GV1469.62.D84 $b F54 2024 082 00 $a 793.93 $2 23/eng/20230420 100 1 $a Sidhu, Premeet, $e editor. 245 00 $a Fifty years of Dungeons & Dragons / $c edited by Premeet Sidhu, Marcus Carter and JoseÌ P. Zagal. 246 3 $a Fifty years of Dungeons and Dragons 246 3 $a 50 years of Dungeons and Dragons 260 $a Cambridge, Massachusetts : $b The MIT Press, $c [2024] 300 $a ix, 372 pages : $b illustrations ; $c 23 cm 504 $a Includes bibliographical references and index. 505 0 $a Designer vignettes I -- Fantasy games at fifty: an academic memoir / Gary Alan Fine -- Exploration and experience (E&E): The game changers / Jon Peterson -- Combat in Dungeons & Dragons: a short history of design trajectories / Evan Torner -- "Doctor Holmes, i presume?": how a California neurology professor penned the first Dungeons & Dragons basic set / Tony A. Rowe and Zach Howard -- Reflections on the open game license (OGL): an interview with Ryan Dancey / Michael Iantorno -- Playing custom: a curious history of Dungeons & Dragons- based digital games modifications / Mateusz Felczak -- A return to the magic circle: Dungeons & Dragons and Friendship & Magic fifty years on! / Stephen Webley -- Influencing Dungeons & Dragons -- Designer Vignettes II -- "You're going to be amazing": the Mercer effect and performative play in Dungeons & Dragons / Esther MacCallum-Stewart -- The other D&D: religion(s) in Dungeons & Dragons from deities & demigods to Today / Adrian Hermann -- Spelling with dice: the role of Dungeons & Dragons in contemporary speculative fiction / Dimitra Nikolaidou -- Classrooms and dragons: learning from Dungeons & Dragons / Premeet Sidhu -- An ensemble of (Role) players?: exploring the influence of performance on Dungeons & Dragons / David Harris and Josiah Lulham -- Forging family through queer Dungeons & Dragons / Jay Malouf-Grice -- Critically playing Dungeons & Dragons -- Designer Vignettes III -- "Race" and race: longitudinal trends in Dungeons & Dragons character creation / Amanda Cote and Emily Saidel -- Hack the orcs, loot the tomb, and take the land: reflections on settler colonialism, indigeneity, and otherwise possibilities of Dungeons & Dragons / Daniel Heath Justice -- Seeking the unimaginable: rules, race, and adolescent desire in Dungeons & Dragons / Aaron Trammell and Antero Garcia -- Defamiliarizing Dungeons & Dragons: playing out western fantasy in Singapore / Kellynn Wee -- Soft communities and vicarious deviance in Dungeons & Dragons / Victor Raymond and Gary Alan Fine -- Futures -- Designer Vignettes IV. 520 $a "An edited collection that overviews the game's evolution, the broader sociocultural impacts it has had throughout its first 50 years, and reflects on D&D's past, present, and future"-- $c Provided by publisher. 650 0 $a Dungeons and Dragons (Game) $x History. 650 0 $a Dungeons and Dragons (Game) $x Social aspects. 700 1 $a Carter, Marcus, $e editor. 700 1 $a Zagal, JoseÌ Pablo, $e editor. 941 $a 1 952 $l GBPF771 $d 20240604015020.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=9B6E314E223B11EF96E545AA58ECA4DBInitiate Another SILO Locator Search