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02868aam a2200373Ii 4500 001 3026A710E5A311E9B7B99A5997128E48 003 SILO 005 20191003010029 007 co mga|||macaa 008 190722s2019 vauad 001 0 eng d 010 $a 2019939379 020 $a 1683923855 020 $a 9781683923855 035 $a (OCoLC)1109845336 040 $a IMR $b eng $c IMR $d OCLCF $d SILO 100 1 $a Lanzinger, Franz $e author. 245 10 $a Classic game design : $b from Pong to Pac-man with Unity / $c Franz Lanzinger. 246 30 $a From Pong to Pac-man with Unity 250 $a Second edition 264 1 $a Dulles, Virginia : $b Mercury Learning and Information LLC, $c 2019. 300 $a x, 293 pages : $b color illustrations ; $c 23 cm + $e 1 videodisc (4 3/4 in.) 500 $a Includes index. 505 0 $a Table Of Contents: Chapter 1: Introduction -- Chapter 2: Tools of the trade -- Chapter 3: Pong -- Chapter 4: Classic paddle game -- Chapter 5: Breakout -- Chapter 6: Classic brick game -- Chapter 7: Space invaders -- Chapter 8: Classic game project three: vertical shooter -- Chapter 9: Scramble -- Chapter 10: Classic scrolling shooter -- Chapter 11: Pac-man -- Chapter 12: Classic game project five: maze game -- Appendix 1: Introduction to C# for beginners -- Appendix II: Eight rules of classic game design -- Appendix III: About the DVD ["Classic Game Design 2/E"] -- Index. 500 $a Companion DVD: "On the disc! All the source code, art, and sound sources for the projects are on the companion disc." - back cover 520 $a You too can learn to design and develop classic arcade video games like Pon, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, powerups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you'll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites: Pong, Breakout, Space Invaders, Scramble and Pac-Man. All the source code, art and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understandding of the roots of modern video game design: the classics of the '70s and '80s. -- back cover. 630 00 $a Unity (Electronic resource) 650 0 $a Computer games $x Design. 650 0 $a Computer games $x Programming. 650 0 $a Video games $x Design. 630 07 $a Unity (Electronic resource) $2 fast $0 (OCoLC)fst01795070 941 $a 1 952 $l USUX851 $d 20200806024056.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=3026A710E5A311E9B7B99A5997128E48 994 $a C0 $b IWAInitiate Another SILO Locator Search