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02182aam a2200421 i 4500 001 86D42A88563611EBB3574AE637ECA4DB 003 SILO 005 20210114010043 008 200725s2020 nyu e b 000 0 eng 010 $a 2020032868 020 $a 1982137932 020 $a 9781982137939 035 $a (OCoLC)1124321785 040 $a LBSOR/DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d JSE $d OCO $d OCLCO $d JAS $d OCLCO $d DPL $d SILO 042 $a pcc 043 $a n-us--- 050 00 $a GV1469.3 $b .H353 2020 082 00 $a 794.8/1535 $2 23 100 1 $a Halpern, Daniel Noah, $e author. 245 10 $a Becoming a video game designer / $c Daniel Noah Halpern. 250 $a First Simon & Schuster hardcover edition. 264 1 $a New York : $b Simon & Schuster, $c 2020. 300 $a 141 pages ; $c 19 cm. 490 1 $a Masters at work. 504 $a Includes bibliographical references. 505 0 $a The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination. 520 $a "A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games -- required reading for anyone considering a path to this profession"-- $c Provided by publisher. 650 0 $a Video game designers $x United States. $x United States. 650 0 $a Video games $x Design. 650 7 $a Instructional and educational works. $2 lcgft. 776 08 $i Online version: $a Halpern, Daniel Noah. $t Becoming a video game designer. $b First Simon & Schuster hardcover edition $d New York : Simon & Schuster, 2020 $z 9781982137946 $w (DLC) 2020032869. 830 0 $a Masters at work. 941 $a 4 952 $l JSPB572 $d 20240323011952.0 952 $l LOAX706 $d 20210702010155.0 952 $l GAAX314 $d 20210416010051.0 952 $l YKPE532 $d 20210114020337.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=86D42A88563611EBB3574AE637ECA4DBInitiate Another SILO Locator Search