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Author:
Gee, James Paul
Title:
Women and gaming : the Sims and 21st century learning / James Paul Gee and Elisabeth R. Hayes.
Edition:
1st ed.
Publisher:
Palgrave Macmillan,
Copyright Date:
2010
Description:
207 p. : ill. ; 25 cm.
Subject:
Simulation games in education
Video games--Social aspects.
Video games for women.
Sims--Computer games.
Other Authors:
Hayes, Elisabeth.
Notes:
Includes bibliographical references and index.
Contents:
Introduction : gaming goes beyond gaming -- Video games and twenty-first-century skills : why the sudden worldwide interest in video games and learning? -- The Nickel and dimed challenge : designing new forms of socially conscious play -- A young girl becomes a designer and goes global : succeeding at twenty-first-century skills but not at school -- How passion grows : a retired shut-in goes from making a purple potty to gaining millions of fans -- Passionate affinity groups : a new form of community that works to make people smarter -- A young girl and her vampire stories : how a teenager competes with a best-selling author -- From The Sims to Second Life : a young woman transforms her real life -- What does it all mean? : what women and The Sims have to teach us about what education and learning will look like in the twenty-first-century.
ISBN:
0230623417
9780230623415
OCLC:
(OCoLC)436946066
LCCN:
2009038279
Locations:
USUX851 -- Iowa State University - Parks Library (Ames)

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