The Locator -- [(author = "Adamson Heather 1974-")]

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01701aam a2200325 i 4500
001 BA172F123CF511E6AF9DDF8BDAD10320
003 SILO
005 20160628010057
008 150828t20162016mnua   j b    001 0 eng c
010    $a 2015946287
020    $a 1634074629
020    $a 9781634074629
035    $a (OCoLC)919342123
040    $a YDXCP $b eng $e rda $c YDXCP $d BTCTA $d BDX $d MFM $d OCLCO $d OCLCQ $d PNX $d OCLCO $d OCLCF $d NYP $d OCLCO $d SILO
100 1  $a Adamson, Heather, $d 1974- $e author.
245 10 $a Inventing the video game / $c by Heather Adamson.
264  1 $a Mankato, MN : $b Child's World, $c [2016]
300    $a 24 pages : $b color illustrations ; $c 24 cm.
490 1  $a Spark of invention
500    $a "Momentum"--Cover.
504    $a Includes bibliographical references (pages 23-24) and index.
505 0  $a The brown box -- Nolan Bushnell's idea -- Gaming wars -- Nintendo to the rescue.
520    $a Presents information about video games, including their history and how they are designed and constructed.
520    $a "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the author"--Publisher.
830  0 $a Spark of invention.
941    $a 3
952    $l CMPE792 $d 20230629013826.0
952    $l KAPF566 $d 20230331012957.0
952    $l VKPE334 $d 20161004011822.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=BA172F123CF511E6AF9DDF8BDAD10320

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