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01701aam a2200325 i 4500 001 BA172F123CF511E6AF9DDF8BDAD10320 003 SILO 005 20160628010057 008 150828t20162016mnua j b 001 0 eng c 010 $a 2015946287 020 $a 1634074629 020 $a 9781634074629 035 $a (OCoLC)919342123 040 $a YDXCP $b eng $e rda $c YDXCP $d BTCTA $d BDX $d MFM $d OCLCO $d OCLCQ $d PNX $d OCLCO $d OCLCF $d NYP $d OCLCO $d SILO 100 1 $a Adamson, Heather, $d 1974- $e author. 245 10 $a Inventing the video game / $c by Heather Adamson. 264 1 $a Mankato, MN : $b Child's World, $c [2016] 300 $a 24 pages : $b color illustrations ; $c 24 cm. 490 1 $a Spark of invention 500 $a "Momentum"--Cover. 504 $a Includes bibliographical references (pages 23-24) and index. 505 0 $a The brown box -- Nolan Bushnell's idea -- Gaming wars -- Nintendo to the rescue. 520 $a Presents information about video games, including their history and how they are designed and constructed. 520 $a "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the author"--Publisher. 830 0 $a Spark of invention. 941 $a 3 952 $l CMPE792 $d 20230629013826.0 952 $l KAPF566 $d 20230331012957.0 952 $l VKPE334 $d 20161004011822.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=BA172F123CF511E6AF9DDF8BDAD10320Initiate Another SILO Locator Search