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01862aam a2200373 i 4500 001 9DEE4416E96D11E8978F920F97128E48 003 SILO 005 20181116010210 008 180426s2018 mnua 001 0 eng c 020 $a 1683281063 020 $a 9781683281061 035 $a (OCoLC)1032588724 040 $a YDX $b eng $e rda $c YDX $d BDX $d UPM $d GWL $d ONL $d OCLCF $d YLS $d LUI $d UtOrBLW $d SILO 042 $a pcc 043 $a n-us--- 050 4 $a KF3994 $b .N22 2018 100 1 $a Nabel, Dan D., $e author. 245 10 $a Video game law in a nutshell / $c Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law). 246 1 $a Videogame law in a nutshell 246 18 $a Video game law 264 1 $a St. Paul, MN : $b West Academic Publishing, $c [2018] 300 $a xvi, 462 pages : $b illustrations ; $c 19 cm. 490 1 $a Nutshell series 500 $a Includes index. 505 0 $a Who will create our content and how will we protect it? -- How will we make our game? -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? -- How can I manage players? -- When should I take legal action to protect my game? -- Esports. 650 0 $a Video games $x Law and legislation $z United States. 650 7 $a Video games $x Law and legislation. $2 fast $0 (OCoLC)fst01166433 651 7 $a United States. $2 fast $0 (OCoLC)fst01204155 655 7 $a Study guides. $2 lcgft 700 1 $a Chang, Bill, $e author. 830 0 $a Nutshell series. 941 $a 1 952 $l OVUX522 $d 20181116014128.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=9DEE4416E96D11E8978F920F97128E48Initiate Another SILO Locator Search