The Locator -- [(subject = "Video games--Law and legislation")]

18 records matched your query       


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01862aam a2200373 i 4500
001 9DEE4416E96D11E8978F920F97128E48
003 SILO
005 20181116010210
008 180426s2018    mnua          001 0 eng c
020    $a 1683281063
020    $a 9781683281061
035    $a (OCoLC)1032588724
040    $a YDX $b eng $e rda $c YDX $d BDX $d UPM $d GWL $d ONL $d OCLCF $d YLS $d LUI $d UtOrBLW $d SILO
042    $a pcc
043    $a n-us---
050  4 $a KF3994 $b .N22 2018
100 1  $a Nabel, Dan D., $e author.
245 10 $a Video game law in a nutshell / $c Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law).
246 1  $a Videogame law in a nutshell
246 18 $a Video game law
264  1 $a St. Paul, MN : $b West Academic Publishing, $c [2018]
300    $a xvi, 462 pages : $b illustrations ; $c 19 cm.
490 1  $a Nutshell series
500    $a Includes index.
505 0  $a Who will create our content and how will we protect it? -- How will we make our game? -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? -- How can I manage players? -- When should I take legal action to protect my game? -- Esports.
650  0 $a Video games $x Law and legislation $z United States.
650  7 $a Video games $x Law and legislation. $2 fast $0 (OCoLC)fst01166433
651  7 $a United States. $2 fast $0 (OCoLC)fst01204155
655  7 $a Study guides. $2 lcgft
700 1  $a Chang, Bill, $e author.
830  0 $a Nutshell series.
941    $a 1
952    $l OVUX522 $d 20181116014128.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=9DEE4416E96D11E8978F920F97128E48

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