Includes bibliographical references (p. 194-196) and index.
Contents:
Introduction, the appeal of the unreal -- Out of the MUD : the evolution of synthetic worlds -- MMORPG culture -- The psychology of MMORPG players -- Attraction and addiction -- Sampling the games -- The private world of MMORPGs -- Making a MMORPG -- The future of MMORPGs -- Appendix A. Online addiction organizations -- Appendix B. MMORPG information sites.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.