"When Frindleswylde is near, the wind trembles, the sun pales, and the wild things hide. When he enters Cora and Granny's house in the woods, Frindleswylde steals the light from their lantern, so Granny can't find her way home after work in the dark. Andwhen a determined Cora chases the mysterious boy down a hole in the fishpond to his frozen kingdom, he sets her three Impossible Tasks. If she completes them, she can take her light and go, or so he says. But can Cora resist the urge to forget?"-- Provided by publisher.
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