126 records matched your query
01860nrm a2200253Ia 4500 001 033627842AF711DEB0402C07A8D7520A 005 200904162125.0 008 940421s1997 meunnn gneng d 035 $a (OCoLC)30307401 040 $a KSU $c KSU $d SILO $d SILO 245 0 $a Ecotonos $h [game] $b : a multicultural problem-solving simulation / $c Nipporica Associates. 260 $a Yarmouth, ME : $b Intercultural Press, $c c1997 300 $a 1 game (guide (37 p. : ill. ; 23 cm.), 3 kinds of culture name bottons (Aguila, Delphenius, Zante), 30 kinds of cultural rule cards, 3 case studies, 3 task sheets, 4 handouts) $c in box 18 x 30 x 6 cm. + $e 1 manual. 500 $a The case studies include one for business (The new plant site), one for academia (The welcome party), and one for nonprofit organizations (CareWorld). 500 $a The ten kinds of rule cards are categorized as: red (approach to problem solving) ; light blue (listening style) ; green (treatment of or approach to difference) ; white (attitudes regarding teamwork) ; yellow (beliefs about leadership) ; pink (customs regarding space and touch) ; orange (gestures and eye contact) ; beige (time orientation) ; gray (explanation or speaking style) ; lavender (past/present/future orientation). 520 $a The experiential learning tool or simulation provides participants with an opportunity to engage in decision making and problem solving in several contexts: a majority-minority situation, an evenly balanced joint venture situation, and a multicultural situation. 650 0 $a Human ecology $x Problems, exercises, etc. 650 0 $a Decision-making. 710 2 $a Intercultural Press. 710 2 $a Nipporica Associates. 939 $a 3746485 941 $a 1 952 $l PHAX277 $d 20090701080000.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=033627842AF711DEB0402C07A8D7520AInitiate Another SILO Locator Search