The Locator -- [(subject = "Internet games--Social aspects")]

25 records matched your query       


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01754aam a2200385Ii 4500
001 2BB6A32C2E9411E9B5CB1E4197128E48
003 SILO
005 20190212010150
008 180310t20182018njuaf    b    001 0 eng d
010    $a 2018946247
020    $a 9780691165967
020    $a 0691165963
020    $a 9780691183558
020    $a 0691183554
035    $a (OCoLC)1028167032
040    $a YDX $b eng $e rda $c YDX $d GZN $d YDX $d EAU $d OCLCF $d SILO
050  4 $a GV1469.17.S63 $b T385 2018
082 04 $a 794.8 $2 23
100 1  $a Taylor, T. L., $e author.
245 10 $a Watch me play : $b Twitch and the rise of game live streaming / $c T.L. Taylor.
264  1 $a Princeton, New Jersey : $b Princeton University Press, $c [2018]
300    $a x, 298 pages, 16 unnumbered pages of plates : $b illustrations (some color) ; $c 24 cm.
490 1  $a Princeton studies in culture and technology
504    $a Includes bibliographical references (pages 263-291) and index.
505 0  $a 1. Broadcasting Ourselves -- 2. Networked Broadcasting -- 3. Home Studios: Transforming Private Play into Public Entertainment -- 4. Esports Broadcasting: Ditching the TV Dream -- 5. Regulatig the Networked Broadcasting Frontier -- 6. Live Streaming as Media.
650  0 $a Internet games $x Social aspects.
650  0 $a Fantasy games $x Social aspects.
650  0 $a Role playing $x Social aspects.
650  7 $a Fantasy games $x Social aspects. $2 fast $0 (OCoLC)fst00920843
650  7 $a Role playing $x Social aspects. $2 fast $0 (OCoLC)fst01099626
830  0 $a Princeton studies in culture and technology.
941    $a 2
952    $l GLAX641 $d 20231201010708.0
952    $l OVUX522 $d 20231017013202.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=2BB6A32C2E9411E9B5CB1E4197128E48

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