Includes bibliographical references (p. 193-198) and index.
Contents:
Videogames, avatars, and identity : a brief history -- Locating identity in new media theory -- Morrowind : identity and the hardcore gamer -- Oblivion : identity and the casual gamer -- Fallout 3 : identity and the non-gamer -- Virtual and non-virtual identities : connections and terminological implications.
Summary:
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.