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03300cam a22004934a 4500 001 9E142D0E2B0711DE8E590108A8D7520A 003 SILO 005 20150520012456 008 040315s2004 njua b 001 0 eng 010 $a 2004046975 020 $a 9780805849035 (cloth : alk. paper) 020 $a 0805849033 (cloth : alk. paper) 040 $a DLC $c DLC $d SILO $d LAS $d IMC $d MUQ $d NLGGC $d BTCTA $d YDXCP $d OCLCG $d IOG $d SILO 042 $a pcc 050 00 $a LB1028.4 $b .T69 2004 082 00 $a 371.33 $2 22 084 $a 76.31 $2 bcl 245 0 $a Toys, games, and media / $c edited by Jeffrey Goldstein, David Buckingham, Gilles Brougere. 260 $a Mahwah, N.J. : $b L. Erlbaum Associates, $c 2004. 300 $a xii, 249 p. : $b ill. ; $c 23 cm. 504 $a Includes bibliographical references and indexes. 505 00 $g Part III. How technology influences play -- $r M. Fabregat, M. Costa, M. Romero. $g Part I. Toy culture -- $t Adaptation of traditional toys and games in new technologies : new products generation / $r Alan Powers -- $t War toys in the world of fourth graders : 1985-2002 / $r Gisela Wegener-SpoÌhring -- $t Toy culture in preschool education and children's toy preferences / $r Waltraut Hartmann and Gilles BrougeÌre -- $t Kitty litter : Japanese cute at home and abroad / $r Christine R. Yano -- $t From PokeÌmon to Potter : trainee teachers explore children's media-related play, 2000-2003 / $r Elizabeth Grugeon -- $g Part II. Children and digital media -- $t The internet playground / $r Ellen Seiter -- $t The internet and adolescents : the present and future of the information society / $r Magdalena Albero-AndreÌs -- $t Learners, spectators, or gamers? An investigation of the impact of digital media in the media-saturated household / $r Stephen Kline -- $t Learning with computer games / $r Jonas Linderoth, Berner LindstroÌm, Mikael Alexandersson -- $g Part III. How technology influences play -- $t Tangible interfaces in smart toys / $r Mark Allen -- $t Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play / $r Doris Bergen -- $t "Hey, hey, hey! It's time to play" : children's interactions with smart toys / $r Lydia Plowman -- $t Adaptation of traditional toys and games in new technologies : new products generation / $r M. Fabregat, M. Costa, M. Romero. 650 0 $a Media programs (Education) 650 0 $a Media literacy. 650 0 $a Play. 650 6 $a Programmes de technologie de l'enseignement. 650 6 $a EÌducation aux meÌdias. 650 6 $a Jeu. 650 17 $a Speelgoed. $2 gtt 650 17 $a Computerspelen. $2 gtt 650 17 $a Massamedia. $2 gtt 700 1 $a Goldstein, Jeffrey H. 700 1 $a Buckingham, David, $d 1954- 700 1 $a BrougeÌre, Gilles. 856 42 $3 Publisher description $u http://www.loc.gov/catdir/enhancements/fy0617/2004046975-d.html 856 41 $3 Table of contents only $u http://www.loc.gov/catdir/enhancements/fy0644/2004046975-t.html 941 $a 5 952 $l PLAX964 $d 20240724061407.0 952 $l OVUX522 $d 20180127071337.0 952 $l USUX851 $d 20160820080827.0 952 $l UNUX074 $d 20090701080000.0 952 $l OIAX792 $d 20090708133753.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=9E142D0E2B0711DE8E590108A8D7520A 994 $a 01 $b IOGInitiate Another SILO Locator Search