Foreword -- The new disruptors. Game changers -- New business models and platforms -- Then ... -- Comparing the brands -- Trailblazing content creators. Niche is the new mainstream -- Breaking down barriers -- A new spin on established genres -- The next iteration of (adult) animation -- Life after broadcast -- Webisodes -- Talk is cheap -- Beyond MTV, food as art and digital magazines -- R)evolution. The influence of digital television on cinema -- Emerging talent in the digital realm -- (Foregone) conclusions.
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