Everything has a design -- Building vs. designing -- What is good? -- People come first -- Everyone designs something -- The street you live on -- Style is a message -- Design is how it works -- Someone has to pay -- The powerful decide -- Design is a verb -- The pass in your pocket -- Ideas and systems -- The design reflects the team -- The way we think matters -- Values and tradeoffs -- Design is how it flows -- Design for conflict -- Solutions create problems -- How to see: a design checklist for your world -- Take action: improve the design of the world.
Summary:
Everything you use, from your home to your smartphone, from highways to supermarkets, was designed by someone. What did they get right? Where did they go wrong? And what can we learn from how these experts think that can help us improve our own lives? Designer Scott Berkun reveals how designers, from software engineers to city planners, have succeeded and failed us. From the airplane armrest to the Facebook "like" button, and everything in between, Berkun shows how design helps or hinders everyone, and offers a new way to think about the world around you.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.