Orchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play.
Summary:
"How new media forms can influence spatial design and placemaking"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.