Includes bibliographical references (pages 249-316) and index.
Contents:
What children need and why corporations can't provide it -- Who wins the game tech plays? -- And the brand plays on -- Browse! Click! Buy! Repeat! -- How rewarding are rewards? -- The nagging problem of pester power -- Divisive devices -- Bias for sale -- Branded learning -- Big Tech goes to school -- Is that hope? -- Resistance parenting: Suggestions for keeping Big Tech and Big Business at bay -- Making a difference for everybody's kids.
Summary:
"From a world-renowned expert on creative play and the impact of commercial marketing on children, a timely investigation into how big tech is hijacking childhood-and what we can do about it"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.