Shonen Jump manga ed.: v. 6- Vol. 1-5 in series: Shonen Jump graphic novel. Vol. 6- in series: Shonen Jump manga. Pages numbered from right to left.
Contents:
v. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam -- v. 7. The Young Lions Tournament -- v. 8. The pro test preliminaries : day four -- v. 9. The pro test begins -- v. 10. Lifeline -- v. 11. Fierce battle -- v. 12. Sai's day out --v. 13. Professional match.
Summary:
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.
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