1468 records matched your query
03490aam a2200433Ii 4500 001 F7E7BCE4199211EFAA2C9EE853ECA4DB 003 SILO 005 20240524010037 008 210127t20212021caua 001 0 eng d 020 $a 1491976705 020 $a 9781491976708 035 $a (OCoLC)1233054943 040 $a JBL $b eng $e rda $c JBL $d OCLCO $d MNW $d TP7 $d OCLCO $d UKMGB $d OCLCF $d A7U $d UAP $d OCLCO $d SILO 050 4 $a QA76.73.C154 $b S84 2021 082 04 $a 005.133 $2 23 100 1 $a Stellman, Andrew, $e author. 245 10 $a Head first C# / $c Andrew Stellman, Jennifer Greene. 246 30 $a C# 250 $a Fourth edition. 264 1 $a Sebastopol, CA : $b O'Reilly Media, Inc., $c [2021] 300 $a xl, 745 pages : $b illustrations ; $c 24 cm. 490 1 $a Head first 500 $a Previous edition: 2013. 500 $a "A learner's guide to real-world programming with C# and .NET Core" -- Cover. 500 $a Covers C# 8.0 and Visual Studio 2019. 504 $a Includes index. 505 0 $a Start building with C#: building something great...fast! -- Dive in C#: statements, classes, and code ; Unity lab 1: explore C# unity -- Objects...get oriented: making code make sense -- Types and references: getting the reference ; Unity lab 2: write C# code for unity -- Encapsulation: keep your privates...private -- Inheritance: your object's family tree ; Unity lab 3: GameObject instances -- Interfaces, casting, and "is": making classes keep their promises -- Enums and collections: organizing your data ; Unity lab 4: user interfaces -- LINQ and lambdas: get control of your data -- Reading and writing files: save the last byte for me! ; Unity lab 5: raycasting -- Captain amazing: the death of the object -- Exception handling: putting out fires gets old ; Unity lab 6: scene navigation -- Downloadable exercise: animal match boss battle -- Visual studio for Mac learner's guide -- Code Kata: a learning guide for advanced and impatient. 520 $a "What will you learn from this book? Dive into C# and create apps, user interfaces, games, and more using this fun and highly visual introduction to C#, .NET Core, and Visual Studio. With this completely updated guide, which covers C# 8.0 and Visual Studio 2019, beginning programmers like you will build a fully functional game in the opening chapter. Then you'll learn how to use classes and object-oriented programming, create 3D games in Unity, and query data with LINQ. And you'll do it all by solving puzzles, doing hands-on exercises, and building real-world applications. By the time you're done, you'll be a solid C# programmer -- and you'll have a great time along the way! What's so special about this book? Based on the latest research in cognitive science and learning theory, Head First C# uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works." -- $c Back cover. 630 00 $a Microsoft .NET Framework. 630 00 $a Microsoft Visual studio. 650 0 $a C# (Computer program language) 650 0 $a Computer programming. 650 0 $a Handbooks and manuals. 650 0 $a Illustrated works. 700 1 $a Greene, Jennifer, $d 1971- $e author. 830 0 $a Head first series. 941 $a 1 952 $l TYPH572 $d 20240524010634.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=F7E7BCE4199211EFAA2C9EE853ECA4DBInitiate Another SILO Locator Search