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03731aam a2200469 i 4500 001 4388BF464EAA11EDAB62559A42ECA4DB 003 SILO 005 20221018010048 008 201013t20222022cauac b 001 0 eng d 020 $a 0137282834 020 $a 9780137282838 035 $a (OCoLC)1200028569 040 $a YDX $b eng $e rda $c YDX $d BDX $d UKMGB $d OCLCO $d OCLCF $d SYB $d OCLCO $d SYB $d OCLCO $d OCL $d UPM $d OCLCO $d SILO 050 4 $a QA76.9.A94 $b S74 2022 082 04 $a 006.8 $2 23 100 1 $a Stevens, Renee $q (Renee C.), $e author. 245 10 $a Designing immersive 3D experiences : $b a designer's guide to creating realistic 3D experiences for extended reality / $c Renee Stevens ; foreword by John Ray. 246 3 $a Designing immersive 3-dimensional experiences 264 1 $a [San Francisco?] : $b New Riders, $c [2022]. 300 $a x, 389 pages, 1 unnumbered page : $b illustrations (chiefly color), portrait ; $c 23 cm. 521 8 $a "Level: Beginner-Intermediate." 500 $a "Glossary": pages 378-382. 504 $a Includes bibliographical references and index. 520 $a "'Designing Immersive 3D Experiences' helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renee Stevens ('Powered by Design') introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. 'Designing Immersive 3D Experiences' prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays." "Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human ; Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions ; Harness the power of visual perception and ways to activate the senses using XR technology ; Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable ; Enhance the user experience using spatial audio and voice ; Explore next steps in the industry and consider the ethical implications that come with advancement."--Page 4 of printed paper wrapper. 545 0 $a Renee Stevens: MS, Photography (Multimedia), Syracuse University ; BFA, Graphic Design, Rochester Institute of Technology ; Professor, Syracuse University, S.I. Newhouse School of Public Communications ; $u http://reneestevens.design/ 650 0 $a Augmented reality. 650 0 $a Virtual reality. 650 0 $a Three-dimensional display systems $x Design. 650 0 $a Mixed reality $x Design. 650 0 $a Human-computer interaction. 650 6 $a Realite augmentee. 650 6 $a Realite virtuelle. 650 7 $a augmented reality. $2 aat 650 7 $a virtual reality. $2 aat 650 7 $a Human-computer interaction. $2 fast $0 (OCoLC)fst00963494 650 7 $a Augmented reality. $2 fast $0 (OCoLC)fst01741874 650 7 $a Three-dimensional display systems $x Design. $2 fast $0 (OCoLC)fst01150326 650 7 $a Virtual reality. $2 fast $0 (OCoLC)fst01167688 776 08 $i ebook version : $z 9780137282951 941 $a 1 952 $l OVUX522 $d 20231117030801.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=4388BF464EAA11EDAB62559A42ECA4DBInitiate Another SILO Locator Search