The Locator -- [(subject = "Art and popular culture")]

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04805aam a2200313Ii 4500
001 A35DC934580511E8A8F83C5097128E48
003 SILO
005 20180515010114
008 170626t20182018enka     b    001 0 eng d
020    $a 9781526101228
020    $a 152610122X
035    $a (OCoLC)990854065
040    $a YDX $b eng $e rda $c YDX $d BTCTA $d BDX $d ERASA $d CDX $d UKTTE $d SILO
050  4 $a N72.S6 $b J635 2018
080    $a 7.049 JON
082 04 $a 701/.03 $2 23
100 1  $a Jones, David J. $q (David James), $d 1953- $e author.
245 10 $a Gothic effigy : $b a guide to dark visibilities / $c David Annwn Jones.
264  1 $a Manchester : $b Manchester University Press, $c 2018.
300    $a xv, 262 pages : $b illustrations ; $c 25 cm
504    $a Includes bibliographical references (pages 246-255) and index.
520 8  $a Gothic effigy brings together for the first time the multifarious visual motifs and media associated with Gothic, many of which have never received serious study before. This guide is the most comprehensive work in its field, a study aid that draws links between a considerable array of Gothic visual works and artifacts, from the work of Salvator Rosa and the first illustrations of Gothic Blue Books to the latest Gothic painters and graphic artists. Currently popular areas such as Gothic fashion, gaming, T.V. and film are considered, as well as the ghostly images of magic lantern shows. This groundbreaking study will serve as an invaluable reference and research book. In its wide range and closely detailed descriptions, it will be very attractive for students, academics, collectors, fans of popular Gothic culture and general readers.
505 0  $a Chapter 1: 1.1 Gothic and Gothic Revival architecture -- 1.2 Graveyards, crypts and mausolea -- 1.3 Ruins -- 1.4 Follies and gardens -- 1.5 Decor, domestic furniture and uncanny household items -- 1.6 Theatre and stage -- 1.7 Masquerade, Halloween and Gothic as pageant and immersive spectacle -- 1.8 Dance and mime -- Chapter 2: 2.1 Early painting to the eighteenth century -- 2.2 Painting: Goya to Giger and after -- 2.3 Engravings: icons of ancestral fear -- 2.4 The macabre graphic art of the Blue books and Penny Dreadfuls -- 2.5 Revivified and spectral portraits: Otranto's yawning picture to M.R. James's 'The Mezzotint' -- 2.6 Uncanny signs and posters -- Chapter 3: 3.1 Sculptors and statuary -- 3.2 Wax simulacra -- 3.3 Dolls, effigies, mommets and poppets -- 3.4 Moving statues and automata -- 3.5 Tableaux vivants and poses plastiques 3.6 Cabinets of curiosity -- 3.7 Postmodern Gothic sculptures and figurines -- 3.8 Taxidermy -- Chapter 4: 4.1 Ghost machines: the Satanic Eidophusikon and peepshows -- 4.2 Phantasmagoria and magic lanterns: E-A Roberston's lantern-of-fear -- 4.3 Stereoscope 'Diableries' -- 4.4 'Pepper's Ghost' and the domestic lantern horror show -- 4.5 Eerie sight machines, zoetropes and the whirling witches of Plateau's Phenakistoscope -- 4.6 Gothic Kinetoscopes to early American horror film -- 4.7 Gothic films, from silents to electronic movie making -- 4.8 Gothic TV -- Chapter 5: 5.1 Gothic comics, graphic novels and icons -- 5.2 Silhouettes, Ombres Chinoises and shadowgraphs -- 5.3 Damnable lithographs: Louis Boulanger's Satanic 'La Ronde de Sabbat'and the dark barbarism of the 'lapidary art' -- 5.4 Dressed, adorned and altered prints and books -- 5.5 Leporellos, moving books and monstrous concertina texts -- 5.6 Gothic calendars -- Chapter 6: 6.1 The dark hold of Daguerreotypes and early photography -- 6.2 Mourning and spirit photographs -- 6.3 Gothic collage, photocollage and shadow boxes -- 6.4 Haunts, great houses, cadavers and ossuaries: the photography of Simon Marsden and Paul Koudounaris -- 6.5 Modern photography -- Chapter 7: 7.1 Gothic scripts, fonts, ciphers and calligraphy -- 7.2 A dark chaos of marbled papers -- 7.3 Gothic labelling, packaging and ads -- 7.4 Graffiti, curses, sigils and heraldry -- 7.5 Tapestries and embroidery -- 7.6 Book covers and magazine covers -- 7.7 Record and CD cover art -- Chapter 8: 8.1 Gothic costume, ancient and modern -- 8.2 Gothic jewellery -- 8.3 'Gothic toys through Gothic glass' -- 8.4 Masks, weapons, and athames -- 8.5 Playing cards and the Tarot -- Chapter 9: 9.1 New media: the art of Gothic gaming and horror apps -- 9.2 Ghost trains -- 9.3 Horror environments and itineraries, escape rooms, Halloween hayrides and tourist attractions -- 9.4 Gothic installations -- 9.5 Performance art, body art, tattoos and facepaint -- Index.
650  0 $a Arts, Gothic $x Influence.
650  0 $a Decoration and ornament, Gothic $x Themes, motives.
650  0 $a Art and popular culture.
941    $a 1
952    $l OVUX522 $d 20191213021531.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=A35DC934580511E8A8F83C5097128E48

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