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02774aam a2200505Ii 4500 001 18BA4048E0EC11E9857E6C2C97128E48 003 SILO 005 20190927010022 008 190916r20192018maua j 001 0 eng d 010 $a 2019939109 020 $a 1536205419 020 $a 9781536205411 020 $a 1536210307 020 $a 9781536210309 035 $a (OCoLC)1119666320 040 $a NjBwBT $b eng $e rda $c PNX $d PNX $d OCLCO $d OCLCQ $d ZQP $d ILC $d IOU $d SILO 050 14 $a QA76.6115 $b .W45 2019 082 04 $a 005.13 $2 23 100 1 $a Whitney, David, $d 1984- $e author. 245 10 $a Get coding 2! / $c written by David Whitney ; illustrated by Duncan Beedie. 246 1 $i Subtitle on cover: $a Build five computer games using HTML and JavaScript 246 3 $a Get coding two! 250 $a First U.S. edition. 264 1 $a Somerville, Massachusetts : $b Candlewick Press, $c 2019. 300 $a 223 pages : $b color illustrations ; $c 23 cm 500 $a "Learn how to code interactive games"--Cover. 505 0 $a About this book -- Introduction -- How to use this book -- Key code skills -- Mission 1: Noughts and crosses -- Mission 2: Snake -- Mission 3: Table tennis -- Mission 4: Endless runner -- Mission 5: Side-scrolling platformer -- What next? 520 $a "Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills."-- provided by publisher. 500 $a Includes index. 650 0 $a Computer games $x Programming $v Juvenile literature. 650 0 $a HTML (Document markup language) $v Juvenile literature. 650 0 $a JavaScript (Computer program language) $v Juvenile literature. 650 0 $a Computer programming $v Juvenile literature. 650 0 $a Programming languages (Electronic computers) $v Juvenile literature. 650 0 $a Microcomputers $x Programming $v Juvenile literature. 650 0 $a Coding theory $v Juvenile literature. 700 1 $a Beedie, Duncan, $e illustrator. 941 $a 5 952 $l SFPH074 $d 20240314021305.0 952 $l YEPF572 $d 20231012023905.0 952 $l GEPG771 $d 20210722062123.0 952 $l TYPH572 $d 20200110082202.0 952 $l BAPH771 $d 20190927010201.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=18BA4048E0EC11E9857E6C2C97128E48 994 $a C0 $b IOUInitiate Another SILO Locator Search