The Locator -- [(subject = "Coding theory--Juvenile literature")]

38 records matched your query       


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02774aam a2200505Ii 4500
001 18BA4048E0EC11E9857E6C2C97128E48
003 SILO
005 20190927010022
008 190916r20192018maua   j      001 0 eng d
010    $a 2019939109
020    $a 1536205419
020    $a 9781536205411
020    $a 1536210307
020    $a 9781536210309
035    $a (OCoLC)1119666320
040    $a NjBwBT $b eng $e rda $c PNX $d PNX $d OCLCO $d OCLCQ $d ZQP $d ILC $d IOU $d SILO
050 14 $a QA76.6115 $b .W45 2019
082 04 $a 005.13 $2 23
100 1  $a Whitney, David, $d 1984- $e author.
245 10 $a Get coding 2! / $c written by David Whitney ; illustrated by Duncan Beedie.
246 1  $i Subtitle on cover: $a Build five computer games using HTML and JavaScript
246 3  $a Get coding two!
250    $a First U.S. edition.
264  1 $a Somerville, Massachusetts : $b Candlewick Press, $c 2019.
300    $a 223 pages : $b color illustrations ; $c 23 cm
500    $a "Learn how to code interactive games"--Cover.
505 0  $a About this book -- Introduction -- How to use this book -- Key code skills -- Mission 1: Noughts and crosses -- Mission 2: Snake -- Mission 3: Table tennis -- Mission 4: Endless runner -- Mission 5: Side-scrolling platformer -- What next?
520    $a "Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills."-- provided by publisher.
500    $a Includes index.
650  0 $a Computer games $x Programming $v Juvenile literature.
650  0 $a HTML (Document markup language) $v Juvenile literature.
650  0 $a JavaScript (Computer program language) $v Juvenile literature.
650  0 $a Computer programming $v Juvenile literature.
650  0 $a Programming languages (Electronic computers) $v Juvenile literature.
650  0 $a Microcomputers $x Programming $v Juvenile literature.
650  0 $a Coding theory $v Juvenile literature.
700 1  $a Beedie, Duncan, $e illustrator.
941    $a 5
952    $l SFPH074 $d 20240314021305.0
952    $l YEPF572 $d 20231012023905.0
952    $l GEPG771 $d 20210722062123.0
952    $l TYPH572 $d 20200110082202.0
952    $l BAPH771 $d 20190927010201.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=18BA4048E0EC11E9857E6C2C97128E48
994    $a C0 $b IOU

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