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01532aam a2200325Mi 4500 001 482C3E78300611EDA406B4E81FECA4DB 003 SILO 005 20220909010236 008 190516s2019 enka b 001 0 eng d 020 $a 1789532051 020 $a 9781789532050 035 $a (OCoLC)1112099960 040 $a NZTOI $b eng $e rda $e pn $c NZTOI $d OCLCO $d YDX $d OCLCF $d LIP $d KAY $d SILO 050 4 $a QA76.76.C672 $b F47 2019 082 04 $a 005.133 $2 23 100 1 $a Ferrone, Harrison, $e author. 245 10 $a Learning C# by developing games with Unity 2019 : $b code in C# and build 3D games with Unity / $c Harrison Ferrone. 246 3 $a Learning C Sharp by developing games with Unity 2019 250 $a Fourth edition. 264 1 $a Birmingham, UK : $b Packt Publishing, $c 2019. 300 $a ix, 324 pages : $b illustrations ; $c 24 cm 504 $a Includes bibliographical references and index. 520 $a "Unity, the world's leading real-time engine, is used to create half of the world's games. This book will teach programming newcomers the C# language in a fun and accessible way through game development. No prior programming or game development experience is required, only a curious mind." -- Provided by publisher. 630 00 $a Unity (Electronic resource) 650 0 $a Computer games $x Programming. $9 74074 650 0 $a C# (Computer program language) $9 332318 941 $a 1 952 $l FXPH314 $d 20220909060102.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=482C3E78300611EDA406B4E81FECA4DB 994 $a C0 $b KAYInitiate Another SILO Locator Search