The Locator -- [(subject = "Literature--Adaptations")]

93 records matched your query       


Record 18 | Previous Record | Long Display | Next Record
03404aam a2200409Ii 4500
001 FE163F5E0CF511EA99B9112E97128E48
003 SILO
005 20191122010114
008 180309s2019    enka     b    001 0 eng d
020    $a 1501318721
020    $a 9781501318726
020    $a 1501318713
020    $a 9781501318719
035    $a (OCoLC)993420682
035    $a (OCoLC)1028600347
040    $a ERASA $b eng $c ERASA $d OCLCQ $d CDX $d VA@ $d COO $d OCLCF $d TFW $d CBY $d NUI $d UtOrBLW $d SILO
050  4 $a PN171.A33 $b M45 2019
082 04 $a 791
100 1  $a Meikle, Kyle, $e author.
245 10 $a Adaptations in the franchise era : $b 2001-16 / $c Kyle Meikle.
250    $a First published in the United States of America.
264  1 $a London ; $b Bloomsbury Academic, $c 2019.
300    $a 181 pages : $b illustrations ; $c 23 cm.
490 1  $a Bloomsbury Adaptation Histories
505 0  $a Acknowledgements -- Introduction: franchised adaptations -- Streaming adaptations -- Fannish adaptations -- Game adaptations -- Live-action adaptations -- conclusion: dimensional adaptations -- Select bibliography -- Index.
520 8  $a Adaptations in Convergence Culture reevaluates adaptation's place in a popular culture marked by the movement of audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another (e.g. novels to films), the increased range of media and the growing interconnectedness of media industries in the early 21st century have raised new questions about the forms and functions of adaptation. The term 'convergence culture' refers to the bringing together of old and new media - digital adaptations (apps, video games, e-literature) are now juxtaposed with old media adaptations (board and card games, tie-in toys) with franchises such as The Avengers, The Hunger Games, and Harry Potter (which is also a theme park.) Where do adaptations fit within massive franchises that span comics, novels, films, plays, television series, theme parks and video games? Rising scholar Kyle Meikle illuminates the enduring role that adaptation has played into the 21st Century. On the one hand, the production of adaptations has continued apace-not only in film adaptations of novels but in televisual and film adaptations of entire book and comic series. On the other hand, adaptation has emerged as its own productive strategy for the consumers of convergence culture, in practices like fan fiction, modding and remixing. By looking both at the transmedia franchises in which adaptations have played a part and the fan activities surrounding those franchises, we may glean a clearer picture of adaptation in the first decade of the 2000s.
504    $a Includes bibliographical references (pages 173-177) and index.
650  0 $a Film adaptations. $0 http://id.loc.gov/authorities/subjects/sh85048224
650  0 $a Literature $x Adaptations. $0 http://id.loc.gov/authorities/subjects/sh85077508
650  7 $a Literature. $2 fast $0 (OCoLC)fst00999953
655  7 $a Adaptations. $2 fast $0 http://id.worldcat.org/fast/1423910 $0 http://id.worldcat.org/fast/1423910
720    $a Meikle, Kyle.
720    $a Cartmell, Deborah $4 edt
830  0 $a Bloomsbury Adaptation Histories.
941    $a 1
952    $l OVUX522 $d 20191122013315.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=FE163F5E0CF511EA99B9112E97128E48

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.