The Locator -- [(subject = "C Computer program language")]

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03228aam a2200325Ii 4500
001 3594908CEF6911EBB8061DD04AECA4DB
003 SILO
005 20210728010108
008 191105t20192019caua     b    001 0 eng d
020    $a 1484251865
020    $a 9781484251867
035    $a (OCoLC)1126332420
040    $a IMmBT $b eng $e rda $c PNX $d OCLCO $d GO4 $d OCLCF $d JRZ $d CHVBK $d NYP $d OCLCO $d YDXIT $d OCLCA $d UIN $d YDX $d DZM $d SILO
050 14 $a QA76.73.C153 $b B75 2019
082 04 $a 005.13/3 $2 23
100 1  $a Briggs, Will, $e author.
245 10 $a C++ for lazy programmers : $b quick, easy, and fun C++ for beginners / $c Will Briggs.
264  1 $a [Berkeley, California] : $b Apress, $c [2019]
300    $a xxvii, 644 pages : $b illustrations ; $c 26 cm
500    $a "For professionals by professionals."
504    $a Includes bibliographical references and index.
520    $a "Learn C++ the quick, easy, and "lazy" way.  This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects, with the popular C++ language.  "C++ for lazy programmers" is a genuinely fun learning experience that will show you how to create programs in the C++ language.  This book helps you learn the C++ language with a unique method that goes beyond syntax and how to manuals and helps you understand how to be a productive programmer.  It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, C++17, too.  Along the way you'll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence.  You'll go beyond the basics of the language and learn how build a fun C++ arcade game project.  After reading and using this book, you'll be ready for your first real-world C++ application or game project on your own." -- $c Provided by publisher
505 0  $a Getting started -- Images and sound -- Numbers -- Mouse, and if -- Loops, input, and char -- Algorithms and the development process -- Functions -- Using the debugger -- Arrays and enum -- Animation with structs and Sprites -- Making an Arcade game: input, collisions, and putting it all together -- Standard I/O and file operations -- Character arrays and dynamic memory -- Classes -- Operators -- Exceptions, move constructors, recursion, and O notation -- Inheritance -- Templates -- Virtual functions and multiple inheritance -- Linked lists -- The standard template library -- Building bigger projects -- History -- Esoterica (Recommended) -- Esoterica (Not recommended) -- C -- Moving on with SDL -- Appendix A: SDL/SSDL setup issues -- Appendix B: Operators -- Appendix C: ASCII codes -- Appendix D: Fundamental types -- Appendix E: Excape sequences -- Appendix F: Basic C standard library -- Appendix G: Common debugger commands -- Appendix H: SSDL reference.
650  0 $a C++ (Computer program language)
650  7 $a C++ (Computer program language) $2 fast $0 (OCoLC)fst00843286
650  7 $a C++ $2 gnd $0 (DE-588)4193909-8
941    $a 1
952    $l CEAX572 $d 20210728010838.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=3594908CEF6911EBB8061DD04AECA4DB
994    $a C0 $b UIN

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