The Locator -- [(subject = "SOCIAL SCIENCE / Popular Culture")]

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03381aam a2200469 i 4500
001 B21499B2239311E9A16D344A97128E48
003 SILO
005 20190129010118
008 170519s2018    nyua     b    001 0 eng  
010    $a 2017014188
020    $a 1479844233
020    $a 9781479844234
040    $a DLC $b eng $e rda $c DLC $d BTCTA $d YDX $d BDX $d OCLCO $d OCLCF $d OCLCQ $d YDX $d IBI $d IGA $d VP@ $d FIE $d YUS $d CHVBK $d OCLCO $d GYG $d OCLCQ $d SILO
042    $a pcc
050 00 $a GV181.3 $b .T87 2018
082 00 $a 306.4/8 $2 23
100 1  $a Tussey, Ethan, $e author.
245 14 $a The procrastination economy : $b the big business of downtime / $c Ethan Tussey.
264  1 $a New York : $b New York University Press, $c [2018]
300    $a vii, 239 pages : $b illustrations ; $c 22 cm
504    $a Includes bibliographical references and index.
505 0  $a Introduction -- The procrastination economy and the mobile day part -- The workplace: snacks and flows -- The commute: "smart cars" and tweets from trains -- The waiting room: profiting from boredom -- The "connected" living room : the idiot box gets a diploma -- Conclusion: the procrastination economy in the era of ubiquitous computing and the internet of things -- Acknowledgments -- Notes -- Bibliography -- Index -- About the author.
520    $a In moments of downtime - waiting for a friend to arrive or commuting to work - we pull out our phones for a few minutes of distraction. Just as television reoriented the way we think about living rooms, mobile devices have taken over the interstitial spaces of our everyday lives. Ethan Tussey argues that these in-between moments have created a procrastination economy, an opportunity for entertainment companies to create products, apps, platforms, subscription services, micropayments, and interactive opportunities that can colonize our everyday lives. But as businesses commoditize our free time, and mobile devices become essential tools for promotion, branding and distribution, consumers are using these devices as a means of navigating public and private space. These devices are not just changing the way we spend and value our time, but also how we interact with others and transform our sense of the politics of space. By examining the four main locations of the procrastination economy - the workplace, the commute, the waiting room, and the "connected" living room - Ethan Tussey illuminates the relationship between the entertainment industry and the digitally empowered public. -- $c Provided by publisher.
650  0 $a Recreation $x Economic aspects.
650  0 $a Work environment.
650  0 $a Procrastination.
650  7 $a SOCIAL SCIENCE $x Media Studies. $2 bisacsh
650  7 $a SOCIAL SCIENCE $x Popular Culture. $2 bisacsh
650  7 $a Procrastination. $2 fast $0 (OCoLC)fst01078093
650  7 $a Recreation $x Economic aspects. $2 fast $0 (OCoLC)fst01091720
650  7 $a Work environment. $2 fast $0 (OCoLC)fst01180270
650  7 $a Mobile Computing $2 gnd
650  7 $a Mobiles Endgerät $2 gnd
650  7 $a Prokrastination $g Psychologie $2 gnd
650  7 $a Unterhaltungsindustrie $2 gnd
650  7 $a Zeiteinteilung $2 gnd
941    $a 3
952    $l PQAX094 $d 20231214014903.0
952    $l PLAX964 $d 20230718093012.0
952    $l UQAX771 $d 20190129010713.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B21499B2239311E9A16D344A97128E48
994    $a C0 $b JID

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