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01991aam a2200397 i 4500 001 B217F4DACF3111EB9A1890BA3BECA4DB 003 SILO 005 20210617010040 008 200131s2020 nyua b 001 0 eng 010 $a 2019041466 020 $a 1479802204 020 $a 9781479802203 020 $a 1479838527 020 $a 9781479838523 035 $a (OCoLC)1127938787 040 $a DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d CTU $d GZN $d YDX $d SILO 042 $a pcc 050 00 $a HQ1075 $b .C678 2020 082 00 $a 305.3 $2 23 100 1 $a Cote, Amanda C., $e author. 245 10 $a Gaming sexism : $b gender and identity in the era of casual video games / $c Amanda C. Cote. 264 1 $a New York : $b New York University Press, $c [2020] 300 $a 265 pages : $b illustrations ; $c 23 cm 504 $a Includes bibliographical references and index. 505 0 $a Introduction: Diversification and resistance in gaming's casualized era -- Core and the video game industry : changing perceptions of power -- Tits, tokenism, and trash-talk : overt sexism in game culture -- Girly games and girl gamer : inferential sexism and its impacts -- Already core : women's entry into gaming -- Strategies for play : finding space and exercising active audience power -- In the aftermath : women's changing views on gaming and sexism following #GamerGate -- Conclusion: The battle continues. 520 $a "'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher. 650 0 $a Gender identity. 650 0 $a Identity (Psychology) 650 0 $a Video games $x Social aspects. 650 7 $a Gender identity. $2 fast $0 (OCoLC)fst00939593 650 7 $a Identity (Psychology) $2 fast $0 (OCoLC)fst00966892 650 7 $a Video games $x Social aspects. $2 fast $0 (OCoLC)fst01166440 941 $a 2 952 $l OVUX522 $d 20220317023220.0 952 $l UNUX074 $d 20210701010718.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B217F4DACF3111EB9A1890BA3BECA4DBInitiate Another SILO Locator Search