The Locator -- [(subject = "Video games--Social aspects")]

134 records matched your query       


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01991aam a2200397 i 4500
001 B217F4DACF3111EB9A1890BA3BECA4DB
003 SILO
005 20210617010040
008 200131s2020    nyua     b    001 0 eng  
010    $a 2019041466
020    $a 1479802204
020    $a 9781479802203
020    $a 1479838527
020    $a 9781479838523
035    $a (OCoLC)1127938787
040    $a DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d CTU $d GZN $d YDX $d SILO
042    $a pcc
050 00 $a HQ1075 $b .C678 2020
082 00 $a 305.3 $2 23
100 1  $a Cote, Amanda C., $e author.
245 10 $a Gaming sexism : $b gender and identity in the era of casual video games / $c Amanda C. Cote.
264  1 $a New York : $b New York University Press, $c [2020]
300    $a 265 pages : $b illustrations ; $c 23 cm
504    $a Includes bibliographical references and index.
505 0  $a Introduction: Diversification and resistance in gaming's casualized era -- Core and the video game industry : changing perceptions of power -- Tits, tokenism, and trash-talk : overt sexism in game culture -- Girly games and girl gamer : inferential sexism and its impacts -- Already core : women's entry into gaming -- Strategies for play : finding space and exercising active audience power -- In the aftermath : women's changing views on gaming and sexism following #GamerGate -- Conclusion: The battle continues.
520    $a "'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher.
650  0 $a Gender identity.
650  0 $a Identity (Psychology)
650  0 $a Video games $x Social aspects.
650  7 $a Gender identity. $2 fast $0 (OCoLC)fst00939593
650  7 $a Identity (Psychology) $2 fast $0 (OCoLC)fst00966892
650  7 $a Video games $x Social aspects. $2 fast $0 (OCoLC)fst01166440
941    $a 2
952    $l OVUX522 $d 20220317023220.0
952    $l UNUX074 $d 20210701010718.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B217F4DACF3111EB9A1890BA3BECA4DB

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