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02024aam a2200313Ki 4500 001 A244D684FFE911EBB6EAFDEE22ECA4DB 003 SILO 005 20210818010020 008 190909t20202020stka b 001 0 eng d 020 $a 9781474456357 020 $a 1474456359 035 $a (OCoLC)1117566366 040 $a YDX $b eng $e rda $c YDX $d BDX $d UKMGB $d OCLCO $d OCLCF $d YDXIT $d ERASA $d OCLCQ $d IaU $d SILO 050 4 $a PN1995.9.H6 $b D25 2020 082 04 $a 791.43/6164 $2 23 100 1 $a Daniel, Adam, $e author. 245 10 $a Affective intensities and evolving horror forms : $b from found footage to virtual reality / $c Adam Daniel. 264 1 $a Edinburgh : $b Edinburgh University Press, $c [2020] 300 $a vii, 226 pages : $b illustrations ; $c 24 cm 504 $a Includes bibliographical references (pages 206-219) and index. 520 8 $a Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage, ' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as 'Alien: Isolation' and new media forms such as Youtube horror and virtual reality horror. 650 0 $a Horror films $x History and criticism. 650 0 $a Horror television programs $x History and criticism. 650 7 $a Horror films. $2 fast $0 (OCoLC)fst00960370 650 7 $a Horror television programs. $2 fast $0 (OCoLC)fst00960449 655 7 $a Criticism, interpretation, etc. $2 fast $0 (OCoLC)fst01411635 941 $a 1 952 $l OVUX522 $d 20220317024241.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=A244D684FFE911EBB6EAFDEE22ECA4DBInitiate Another SILO Locator Search