PART V Representing Numbers Using Fibonacci Variants / Should You Be Happy? / Stephen K. Lucas. One-Move Puzzles with Mathematical Content / Anany Levitin -- Minimalist Approaches to Figurative Maze Design / Robert Bosch, Tim Chartier, and Michael Rowan -- Some ABCs of Graphs and Games / Jennifer Beineke and Lowell Beineke -- PART II PROBLEMS INSPIRED BY CLASSIC PUZZLES: Solving the Tower of Hanoi with Random Moves / Max A. Alekseyev and Toby Berger -- Groups Associated to Tetraflexagons / Julie Beier and Carolyn Yackel -- Parallel Weighings of Coins / Tanya Khovanova -- Analysis of Crossword Puzzle Difficulty Using a Random Graph Process / John K. McSweeney -- From the Outside In: Solving Generalizations of the Slothouber-Graatsma-Conway Puzzle / Derek Smith -- PART III PLAYING CARDS: Gallia Est Omnis Divisa in Partes Quattuor / Neil Calkin and Colm Mulcahy -- Heartless Poker / Dominic Lanphier and Laura Taalman -- An Introduction to Gilbreath Numbers / Robert W. Vallin -- PART IV GAMES: Tic-tac-toe on Affine Planes / Maureen T. Carroll and Steven T. Dougherty -- Error Detection and Correction Using SET / Gary Gordon and Elizabeth McMahon -- Connection Games and SpernerĖs Lemma / David Molnar -- PART V FIBONACCI NUMBERS: The Cookie Monster Problem / Leigh Marie Braswell and Tanya Khovanova -- Representing Numbers Using Fibonacci Variants / Stephen K. Lucas.
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