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Author:
Luna, Frank D., author.
Title:
Introduction to 3D game programming with DirectX® 12 / Frank D. Luna.
Publisher:
Mercury Learning and Information,
Copyright Date:
2016
Description:
xxxiii, 824 pages : illustrations ; 23 cm + 1 DVD.
Subject:
DirectX.
Computer games--Programming.
Computer graphics.
Three-dimensional display systems.
Notes:
Includes bibliographical references (pages 803-807) and index.
Summary:
This book provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.
ISBN:
9781942270065
1942270062
LCCN:
2015957713
Locations:
CAPH522 -- Iowa City Public Library (Iowa City)

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This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.