Dom should be concentrating on training for his biggest race and a possible spot on the Australian team at the World Youth Games. But the powerful, shadowy organization, The Debt, has other ideas. And as Dom knows: you don't mess with The Debt. Their demand: bring back Cerberus, the new generation technology that's only whispered about in the furthest reaches of cyberspace. Drawn into the shady world of black-hat hacking and industrial espionage, Dom will need every skill he's learnt, and acquire some more, to complete this installment. It's an impossible task. How can Dom steal something that doesn't exist? Failure, however, is not an option.
Series:
Debt ; Installment three Gwynne, Phillip, 1958- Debt ; Installment three
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