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02148aam a2200349Ii 4500 001 239ECE58BB6011EA94CB452497128E48 003 SILO 005 20200701010008 008 191122t20202020nyu 000 0 eng d 020 $a 9780316421386 (softcover) 020 $a 0316421383 035 $a (OCoLC)1128198301 040 $a YDX $b eng $e rda $c YDX $d BDX $d JQW $d OCLCF $d GO3 $d OCLCO $d YDXIT $d IW5 $d SILO 050 4 $a GV1469.34.E86 $b M66 2020 082 04 $a 794.8 $2 23 100 1 $a Moorhead, Austin $c (Investment analyst), $e author. 245 10 $a Young guns : $b obsession, Overwatch, and the future of gaming / $c Austin Moorhead. 250 $a First edition. 260 $a New York, NY : $b Hachette Books, $c 2020. 300 $a 236 pages ; $c 22 cm 505 0 $a The pitch -- What was Robert Kraft thinking? -- The perfect esport league -- The making of a pro gamer -- How Billy Beane would build an Overwatch team -- David, Goliath, and Sinatraa [sic] -- Beautiful downtown Burbank -- A new player has entered the game -- A game that hurts them -- Try turning it on and off again -- Playoffs -- Championships -- Offseason -- Epilogue: season two. 520 $a "Welcome to the high-stakes world of esports where shit-talking teenage gamers, billionaire sports franchise owners, and celebrity entrepreneurs are all competing to understand and conquer the fast-emerging future of entertainment. The burgeoning frontier of professional gaming has moved beyond the niche corners of the internet to become a global phenomenon, upending youth viewership for the major sports leagues and opening a generational rift over the nature of "athletics." Soon, professional video game competitions may well be as ingrained in our culture as Monday Night Football."--Amazon.com. 650 0 $a eSports (Contests) 650 0 $a Video gamers. 650 0 $a Video games. 650 0 $a Video games industry. 941 $a 4 952 $l YCPD572 $d 20220518024413.0 952 $l GEPG771 $d 20210722062546.0 952 $l FYPI314 $d 20210302015324.0 952 $l GBPF771 $d 20200701010425.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=239ECE58BB6011EA94CB452497128E48Initiate Another SILO Locator Search