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07746aam a2200469 i 4500 001 2483283A6EA311E79084E9F2DAD10320 003 SILO 005 20170722010050 008 160219t20162016nyua b 001 0 eng c 010 $a 2016093246 020 $a 9780500292099 020 $a 0500292094 040 $a YDXCP $b eng $e rda $c YDXCP $d BTCTA $d BDX $d OCLCQ $d COD $d YDX $d UAB $d CIA $d OCLCF $d CHVBK $d OCLCO $d OMB $d DAC $d COD $d OSU $d ZLM $d ITD $d LMR $d SILO 042 $a pcc 050 4 $a NC1765 $b .F873 2016 082 04 $a 741.5/8 $2 23 100 1 $a Furniss, Maureen, $e author. 245 12 $a A new history of animation / $c Maureen Furniss. 264 1 $a New York, New York : $b Thames & Hudson, $c 2016. 300 $a 464 pages : $b illustrations (some color) ; $c 28 cm 504 $a Includes bibliographical references and index. 505 00 $g Chapter 15. $t Attracting the youth audience -- $g Chapter 1. $t Setting the scene for animation. $t Early innovations in simulating movement ; $t The printing press and comic strips ; $t The impact of photography on studies of locomotion ; $t The transition to animated cinema -- $g Chapter 2. $t The magic of early cinema. $t Entrepreneurs of early cinema ; $t First approaches to animation ; $t Wonderful tricks: special effects in early film -- $g Chapter 3. $t Foundations of the animation industry. $t The beginnings of drawn animation ; $t Bray, BarreÌ, and the emergence of the animation studio system ; $t The development of the Hollywood studio system and the modern cinema experience ; $t Stop-motion developments of the 1910s -- $g Chapter 4. $t The late silent era and the coming of sound. $t Iconic figures of the late silent era ; $t Distribution options ; $t The introduction of sound technology ; $t The consolidation of the American animation industry ; $t Stop-motion developments in the late silent era -- $g Part 2. $t Early animation. $g Chapter 5. $t Animation as modern art. $t Modern movements in painting ; $t The development of modern art ; $t Lotte Reneger and the art and craft of silhouette animation ; $t Abstraction, transcendence, and visual music: theories of modernest animation ; $t The Russian film theory revolution ; $t Collaboration in unsettled times: modernist animation of the 1930s ; $t Support for modernist animation -- $g Chapter 6. $t Disney's new aesthetic. $t Creating an identity ; $t The reorganization of the studio ; $t A new aesthetic for a new era ; $t The ideas behind "Disney style" movement ; $t Disney's first feature films -- $g Chapter 7. $t Style and the Fleischer Studio. $t The development of style in the 1930s ; $t The Fleischer studio: style and structure ; $t Classifying content ; $t Censorship ; $t The New Deal and the rise of unions in the US animation industry -- $g Chapter 8. $t Comedy and the dominance of American animation. $t Key elements of comedy ; $t Animation at Warner Bros. ; $t Animation at MGM -- $g Part 3. $t Wartime and midcentury. $g Chapter 9. $t Animation in World War II. $t Animation and the war effort ; $t The events of World War II ; $t Identifying the enemy ; $t Animation with an agenda ; $t Wartime animation outside the United States -- $g Chapter 10. $t International developments in postwar animation. $t Occupation and animation ; $t Postwar animation in communist countries ; $t Postwar animation in Great Britain and Canada -- $g Chapter 11. $t Stop-motion approaches. $t Experiments in stop-motion ; $t Stop-motion in advertising ; $t Stop-motion in Eastern Europe ; $t Pioneering efforts in Japan and China ; $t Japanese theatrical traditions ; $t American stop-motion in the postwar period ; $t Stop-motion stars -- $g Chapter 12. $t Midcentury shifts in American design. $t Finding the artist in animation: developments at the major studios ; $t United we stand: the influences of the UPA Studio ; $t The rise of animated advertising -- $g Chapter 13. $t Early television animation. $t The beginnings of made-for-television animation in America ; $t The rise of children's animated television series ; $t Media regulation ; $t American animated television production in the 1980s ; $t International developments in made-for-television animation -- $g Part 4. $t Experimental modes. $g Chapter 14. $t Postwar experimentation. $t Animation and the avant-garde ; $t Experiments with perception ; $t The beginnings of animated computer art -- $g Chapter 15. $t New audiences for animated features. $t New voices in popular media ; $t Disney animation from the postwar era ; $t Creative work from Disney's rivals ; $t The rise of international projection ; $t Attracting the youth audience -- 505 00 $g Chapter 24. $t Glossary. $g Chapter 16. $t The emergence of electronic games. $t The impact of technology on games ; $t Types of game ; $t The online came community ; $t Creating and modifying games ; $t Heroes and damsels in distress ; $t The future of animated games -- $g Chapter 17. $t Voices from the Eastern Bloc. $t The introduction of a modern style in Soviet animation ; $t Animation after the fall of the Soviet Union ; $t Czechoslovakia's changing political identity ; $t Varied directions for Czech animation ; $t Animation from the Visegrad group -- $g Chapter 18. $t Authorship in animated shorts. $t Support for short films ; $t Women and authorship ; $t Formal and technical experimentation ; $t Developing stop-motion worlds -- $g Chapter 19. $t The Disney renaissance. $t Before the renaissance: challenges to Disney's reputation ; $t Key administrators at the new Disney ; $t Films of the Disney renaissance ; $t Disney theater ; $t After the renaissance -- $g Chapter 20. $t Television as a creative space. $t Commercial broadcast animation ; $t Cable animation -- $g Chapter 21. $t Computer-generated animation in features. $t Innovators in the effects world ; $t Creating an authentic reality ; $t John Lasseter and the rise of Pixar ; $t Digital advances at DreamWorks Animation ; $t The illusion of depth ; $t Disney building its digital empire ; $t Other players embrace CGI -- $g Part 6. $t Animation worldwide. $g Chapter 22. $t The culture of Japanese animation. $t Manga and anime ; $t Hayao Miyazaki, Isao Takahata, and Studio Ghibli ; $t A survey of Japanese animation studios ; $t Innovative short film production ; $t Preserving a cultural legacy -- $g Hapter 23. $t The panorama of world animation. $t A global challenge: creating a national style ; $t International feature films ; $t Distributing world animation: GKIDS -- $g Chapter 24. $t Animation in the art world. $t Finding the art in animation ; $t Installations ; $t Projections and site-specific works ; $t Animation and performance ; $t The art of video games -- $t Glossary. 520 $a Surveys the cultural, political, and economic context of how this dynamic industry evolved, emphasizing both artistic and technical achievements from around the world--from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, A New History of Animation provides readers with a clear and accessible chronology of events. A Global Storyline, highlighting the major themes of the era, opens each chapter, and an end-of-book glossary defines key terms used throughout the book. 650 0 $a Animation (Cinematography) $x History. 650 0 $a Animated film industry $x History. 650 0 $a Animated films $x History. 650 0 $a Computer animation $x History. 650 7 $a Animated film industry. $2 fast $0 (OCoLC)fst01923001 650 7 $a Animated films. $2 fast $0 (OCoLC)fst00809611 650 7 $a Animation (Cinematography) $2 fast $0 (OCoLC)fst00809628 650 7 $a Computer animation. $2 fast $0 (OCoLC)fst00872015 650 7 $a Filmproduktion $2 gnd 650 7 $a Medienkunst $2 gnd 650 7 $a Computeranimation $2 gnd 650 7 $a Virtuelle RealitaÌt $2 gnd 655 7 $a History. $2 fast $0 (OCoLC)fst01411628 941 $a 2 952 $l OVUX522 $d 20220419011920.0 952 $l UQAX771 $d 20170722010715.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=2483283A6EA311E79084E9F2DAD10320 994 $a C0 $b JIDInitiate Another SILO Locator Search