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01823aam a2200313Ii 4500 001 AED260884FFD11E78A662EE1DAD10320 003 SILO 005 20170613010059 007 vd cvaizu 008 150120s2016 vaua b 001 0 eng d 010 $a 2015957713 020 $a 9781942270065 020 $a 1942270062 040 $d SILO 050 4 $a QA76.76.C672 $b L836 2016 082 04 $a 006.693 $2 23 100 1 $a Luna, Frank D., $e author. 245 10 $a Introduction to 3D game programming with DirectX® 12 / $c Frank D. Luna. 264 1 $a Dulles, Virginia : $b Mercury Learning and Information, $c [2016] 300 $a xxxiii, 824 pages : $b illustrations ; $c 23 cm + $e 1 DVD. 504 $a Includes bibliographical references (pages 803-807) and index. 520 $a This book provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. 630 00 $a DirectX. 650 0 $a Computer games $x Programming. 650 0 $a Computer graphics. 650 0 $a Three-dimensional display systems. 941 $a 1 952 $l CAPH522 $d 20170613010323.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=AED260884FFD11E78A662EE1DAD10320Initiate Another SILO Locator Search