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001 50D0A296440211EF98CC15ED37ECA4DB
003 SILO
005 20240717010108
008 230424t20242024nyua     b    001 0 eng  
010    $a 2023019022
020    $a 1032554258
020    $a 9781032554259
020    $a 103255424X
020    $a 9781032554242
035    $a (OCoLC)1378113632
040    $a DLC $b eng $e rda $c DLC $d OCLCF $d OCLCO $d YDX $d S2H $d TRC $d SILO
042    $a pcc
050 00 $a QA76.76 I59 G37 2024
100 1  $a Garrand, Timothy Paul. $e author.
245 10 $a Writing for interactive media : $b social media, websites, applications, e-learning, games / $c Timothy Garrand.
250    $a Fourth edition.
264  1 $a New York : $b Routledge, Taylor & Francis Group, $c 2024.
300    $a viii, 311 pages : $b illustrations ; $c 27 cm
504    $a Includes bibliographical references and index.
505 00 $t Conclusion and career tips. $t Writing for many media -- $t Interactive writing tools and script formats -- $t Collaborating with a team -- $t Key points from part I : challenges writing for interactive media -- $t UX writing and content design--software and applications -- $t Social media writing--Twitter, Facebook, Instagram, TikTok -- $t Writing for mobile--phones, tablets, readers -- $t Key points from part II : conversational writing--UX writing, social media, mobile -- $t Defining and achieving goals for interactive information projects -- $t Information and interactive architecture patterns -- $t Writing a marketing website from proposal to documentation: realty -- $t Educational simulation : the Nauticus shipbuilding company -- $t E-learning : interactive math and statistics lessons -- $t Key points from part III : websites, e-learning, simulations -- $t Interactive multimedia narrative vs. linear narrative -- $t The elements of interactive narrative -- $t Adapting a classic book to a computer game for the female audience : Nancy Drew : secret of the old clock -- $t Using narrative to present information : the new England economic adventure -- $t Adding story to a simulation Amped III -- $t Key points from part IV : writing and designing interactive narrative -- $t Conclusion and career tips.
520    $a "This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software. The book examines case studies on interactive formats including complex informational web sites, computer games, e-learning courses, training programs and immersive exhibits. These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots and flowcharts. The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields. This edition includes new chapters on UX Writing and Content Design, Social Media Writing and Writing for Mobile. Writing for Interactive Media prepares students for the writing challenges of today's technology and media. It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels. Supplemental resources include sample syllabi and exercises for instructors, as well as additional use cases, writing artifacts, and other instructional material." -- $c Provided by publisher.
650  0 $a Interactive multimedia.
650  0 $a Writing.
776 08 $i Online version: $a Garrand, Timothy Paul. $t Writing for interactive media $b Fourth edition $d New York, NY : Routledge, 2024 $z 9781003430612 $w (DLC)  2023019023
941    $a 1
952    $l USUX851 $d 20240717024103.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=50D0A296440211EF98CC15ED37ECA4DB
994    $a C0 $b IWA

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