The Locator -- [(title = "Cutting edge")]

480 records matched your query       


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01962aam a2200397   4500
001 77B6B508BB4F11EE9799A7D243ECA4DB
003 SILO
005 20240125010040
008 191220s2021||||||||||||||||||||||||eng|u
010    $a 2019059307
020    $a 1644872897
020    $a 9781644872895
035    $a (OCoLC)1149192951
040    $d TxAuBib $d SILO
100 1  $a Rathburn, Betsy, $e author. $t Virtual reality.
245 1  $a Virtual reality / $c by Betsy Rathburn.
264  1 $a Minneapolis, MN :  $b Bellwether Media, Inc.,  $c 2021.
300    $a 24 pages : $b color illustrations ; $c 24 cm.
490 1  $a Epic. Cutting-edge technology
490 1  $a Epic $p Cutting-edge technology
500    $a Many people know that virtual reality is used in video games. But this cutting-edge technology is also used to train doctors, pilots, and more! This high-interest title introduces readers to the past, present, and future of virtual reality through engaging text and vibrant photos. A diagram shows off how virtual reality works, a pro/con comparison examines the technology of VR, and a graph explores how many people use this fascinating technology!.
504    $a Includes bibliographical references and index.
520    $a "Engaging images accompany information about virtual reality. The combination of high-interest subject matter and light text is intended for students in grades 2 through 7" -- $c Provided by publisher.
521 1  $a Ages 7-12.
521 2  $a Grades 4-6.
541    $d 20230601.
650  7 $a Virtual reality $v Juvenile literature.
650  7 $a Virtual reality.
650    $a Virtual computer systems $v Juvenile literature.
650    $a Virtual computer systems.
655  7 $a Juvenile works.
830    $a Epic. Cutting-edge technology.
830    $a Epic $p Cutting-edge technology.
941    $a 1
952    $l TXPC862 $d 20240125010713.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=77B6B508BB4F11EE9799A7D243ECA4DB

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