The Locator -- [(title = "levelling")]

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001 F60B85C6C75B11E29B7FDF95DAD10320
003 SILO
005 20130528010036
008 111007s2012    nyua     b    001 0 eng  
010    $a 2011039472
020    $a 0203123778
020    $a 9780203123775
020    $a 0415897718 (hardback)
020    $a 9780415897716 (hardback)
020    $a 0415897726
020    $a 9780415897723
035    $a (OCoLC)730403992
040    $a DLC $b eng $c DLC $d BTCTA $d YDXCP $d BWX $d OCLCO $d CLE $d BWK $d YNK $d UKMGB $d YBM $d CDX $d IAD $d SILO
042    $a pcc
050 00 $a LB1029.G3 $b U75 2012
082 00 $a 371.33/7 $2 23
245 00 $a Using games to enhance learning and teaching : $b a beginner's guide / $c edited byNicola Whitton, Alex Moseley.
260    $a New York : $b Routledge, $c 2012.
300    $a xiv, 210 p. : $b ill. ; $c 24 cm.
505 00 $g Conclusions. $t Conclusions / $r Nicola Whitton and Alex Moseley. $t Good game design is good learning design / $r Nicola Whitton -- $g Applying game principles to education. $t Challenge: levelling up / $r Nicola Whitton ; $t Community: the wisdom of crowds / $r Michelle A. Hoyle and Alex Moseley ; $t Narrative: let me tell you a story / $r Nicola Whitton and Dave White ; $t Competition: playing to win? / $r Alex Moseley ; $t Multiple media: a picture is worth a thousand words / $r Peter Whitton -- $g Creating games for learning. $t Authentic contextual games for learning / $r Simon Brookes and Alex Moseley ; $t Mapping games to curricula / $r Alex Moseley and Rosie Jones ; $t Assessment and games / $r Alex Moseley ; $t Designing low-cost games for learning / $r Nicola Whitton and Alex Moseley -- $g Games in practice. $t Developing alternate reality games for learning / $r Katie Piatt ; $t Evaluating immersive virtual environments for learning / $r Sarah Smith-Robbins ; $t Alternate reality games and literature / $r Danielle Barrios-O'Neill and Alan Hook -- $g Conclusions. $t Conclusions / $r Nicola Whitton and Alex Moseley.
504    $a Includes bibliographical references (p. [199]-206) and index.
520    $a "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- $c Provided by publisher.
520    $a "Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity" -- $c Provided by publisher.
650  0 $a Educational games.
650  0 $a Computer games.
650  0 $a Education $x Computer network resources.
700 1  $a Whitton, Nicola.
700 1  $a Moseley, Alex.
941    $a 1
952    $l UNUX074 $d 20130528010743.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=F60B85C6C75B11E29B7FDF95DAD10320

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