Includes index. Includes bibliographical references and index.
Contents:
Introduction -- Brenda Romero -- Rebecca Ann Heineman -- From the Beginning -- Judy Tyrer -- Brianna Wu -- Karisma Williams -- It Starts in the Classroom: Women and Computer Science -- Jane Ng -- Kimberly Unger -- "You Must Be an Artist": Stereotypes and Realities about Female Game Artists -- Laralyn McWilliams -- Elizabeth LaPensee -- Elizabeth Sampat -- Erin Hoffman-John -- Don't Girls Hate Combat?: Variety in Game Design -- Jennifer Brandes Hepler -- Sheri Graner Ray -- Write What You Know: How Female Writers Expand a Game's Audience -- Megan Gaiser -- Kari Toyama -- Good, Fast, or Cheap: What Does a Game Producer Do, Anyway? -- Postma -- Donna Prior -- "Just a CḾŒ": Why Community Management Is Judged So Harshly -- Sheri Rubin -- The "Average Player": How Game Testing Departments Can Bias Their Results -- Leigh Alexander -- Mattie Brice -- Anita Sarkeesian and Laura Hudson -- Conclusion
Summary:
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. -- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.