Introduction -- Early Childhood -- The Digital Features of Early Literacy Development -- Looking for "Loose Parts" in Children's Digital Play -- The "Curse of the Familiar" and its Impact on Learning -- Tweens -- Adolescence -- The Online Agency of Emerging Adults -- Conclusion.
Summary:
"Davis addresses the "screen time" debate by recognizing that children's experiences of technology and social relationships are qualitatively distinct at different stages of development"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.