This book explores how instructors can join the exciting maker movement and turn any K-12 classroom into a center of innovation. 3D printers, robotics, programming, wearable computing, and microcontrollers capture the imaginations of today's students. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Making, tinkering, and engineering are how people learn and work in the 21st century.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.