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Author:
Tinwell, Angela, author.
Title:
The uncanny valley in games & animation / Angela Tinwell.
Publisher:
CRC Press/Taylor & Francis Group,
Copyright Date:
2015
Description:
xxiv, 211 pages : color illustrations ; 24 cm
Subject:
Computer animation.
Computer graphics.
Computer games--Design.
Computer games--Social aspects.
Human engineering.
Human mechanics--Computer simulation.
Human body--Computer simulation.
Computer animation.
Computer games--Design.
Computer games--Social aspects.
Computer graphics.
Human body--Computer simulation.
Human engineering.
Human mechanics--Computer simulation.
Notes:
"An A K Peters Book." Includes bibliographical references and index.
Contents:
Chapter 1. The uncanny valley -- chapter 2. Previous investigation into the uncanny valley -- chapter 3. Survival horror characters and the uncanny -- chapter 4. Uncanny facial expression of emotion -- chapter 5. Applying psychological plausibility to the uncanny valley -- chapter 6. The mind's mirror and the uncanny -- chapter 7. Attachment theory and threat to self-concept (ego) -- chapter 8. Will we ever overcome the uncanny valley?
Summary:
"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation."-- Provided by publisher.
ISBN:
146658694X
9781466586949
OCLC:
(OCoLC)883649285
LCCN:
2014024617
Locations:
OVUX522 -- University of Iowa Libraries (Iowa City)

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