Includes bibliographical references (p. [239]-265) and index.
Contents:
Introduction : "nothing like a CD-ROM" -- Print and post-print realities in Anglo-Saxon studies -- Anselm's hypertext -- Hypertextile : closure and the missing end of the Bayeux tapestry -- The virtual reality of the Anglo-Saxon mappamundi -- Cyberspace, sculpture, and the revision of medieval space -- Epilogue : for all practical purposes : medieval studies in a new media age.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.