Time line -- Farm boy mechanic -- Build a bird feeder -- Make a lemon-powered battery -- The Ford Motor Company -- Demonstrate gear action -- Construct a simple electric motor -- Tin Lizzie -- Learn the language of industrial drawing -- Make a moving assembly line -- Calculate turnover rate -- Peace, war, and politics -- Design a flag for a cause -- Eyelets as rivets -- On the dark side -- Visit an automobile museum -- Disassemble and reassemble anything -- Father and sons -- Design an automobile dashboard -- Design a hubcap -- From soup to nuts -- Set up a recycling center -- Design a badge -- It takes a village -- Dance the waltz -- Explore "The Henry Ford" -- Tarnished hero -- Learn some rules of the road -- Repair a tire -- Reluctant warrior -- Ride in a Model T Ford -- Create a glossary word search -- Places to visit, in person or online.
Summary:
Introduces the automotive, engineering, and labor innovator, discussing both his finer points and his flaws and also providing 21 hands-on activities to encourage young people to apply engineering and production ideas and learn more about the era.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.