Video game law in a nutshell / Dan D. Nabel (Senior Director, Associate General Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Vice President, Compliance, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law).
How will we create game content? (Part 1) -- How will we create game content? (Part 2) -- How will we make our game? -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? (Part 1) -- How will I bring my game to market? (Part 2) -- How can I manage players? -- When should I take legal action to protect my game? -- How will we get people to watch our game?
Summary:
"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including esports and global game ratings."-- Provided by publisher
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.