The Locator -- [(subject = "Young adults' libraries--Activity programs")]

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Author:
Kepple, Sarah.
Title:
Library robotics : : technology and English language arts activities for ages 8-24 / / Sarah Kepple.
Publisher:
Libraries Unlimited
Copyright Date:
2015
Description:
156 pages : illustrations.
Subject:
Technological literacy--Activity programs.--Activity programs.
Robotics--Activity programs.--Activity programs.
School libraries--Activity programs.
Libraries--Activity programs.
Young adults' libraries--Activity programs.
Children's libraries--Activity programs.
Language arts.
Educational technology.
Notes:
Includes bibliographical references and index.
Contents:
Machine generated contents note: Chapter 1: Why Robots? -- Chapter 2: How Robots?-- Chapter 3: Which Robots? Selecting and Paying for Equipment -- Chapter 4: Making the Case -- Chapter 5: Standalone Activity Guide -- Chapter 6: Camp Activity Guide -- Challenge 1: Follow the White Rabbit -- Challenge 2: Down the Rabbit Hole -- Challenge 3: Curiouser and Curiouser --Challenge 4: In a Little Bill -- Challenge 5: Who Are You -- Challenge 6: Cheshire Cat -- Challenge 7: Mad Tea Party -- Challenge 8: Painting the Roses Red -- Challenge 9: Flamingo Croquet -- Challenge 10: Bank to Bank -- Chapter 7: Club Activity Guide -- Badge 1: Build a Bot -- Badge 2: Cyclone Spin -- Badge 3: Follow the Yellow Brick Road -- Badge 4: The Scarecrow -- Badge 5: The Tin Woodman -- Badge 6: Brains, Heart or Courage -- Badge 7: Real-World Client -- Badge 8: Hurdle Hopper -- Badge 9: Community Solution -- Badge 10: Kind Critters -- Badge 11: Helping Hand -- Badge 12: Perspective.
Summary:
"A dive-right-in, quick-start guide for busy library professionals who want to build literacy, STEAM, and other 21st-century skills using simple robots in a fun, collaborative environment. Provides the only guidebook currently available about robotics written by a librarian, for librarians--a simple, practical guide that virtually any librarian can use, no prior tech experience necessary. Guides librarians in using their knowledge of literacy, youth development, and guided-inquiry methodology to gain an accessible entry point to grow their technological skills alongside the youth they serve. Includes lesson plans and activity guides to help you start a simple robotics curriculum as quickly as possible. Supplies outcome measurement tools. Discusses funding ideas and sample budgets"-- Provided by publisher.
"The collaborative, resource-rich environment of your library is ideal for robotics learning activities for students ages eight and up. Learn how to use robotics to grow STEAM and literacy skills with this book"-- Provided by publisher.
ISBN:
1440835586 (pbk.) : :
9781440835582 (pbk.) : :
LCCN:
2015022334
Locations:
XAPE737 -- Shenandoah Public Library (Shenandoah)

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This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.