Includes bibliographical references (pages 301-308) and index.
Contents:
Part I: Decapitation -- DeĢtente's rise and fall -- Toward protracted nuclear war -- Decapitation -- Man in the gap -- Project RYAN -- Warning -- Zero-zero -- Ivy League '82 -- Bogging down -- The view from London -- Part II: To the brink -- 1983 -- The Evil Empire -- SDI and sabotage -- Provocations -- Diamonds -- Spy vs. spy -- Green shoots -- The Phantom (part I) -- The Phantom (part II) -- The day before the day after -- Able Archer 83 -- FLASH telegram -- Validate and authenticate -- Open hatches -- Part III: Endgame(s) -- Sacrifice -- Warning of war -- Ivan and Anya -- What did we miss? -- Arguing on behalf of Soviet fears -- How can this be? -- Roll the dice -- A new hope, but still, star wars? -- Not to miss the chance -- To Geneva -- Epilogue.
Summary:
The incredible story of the 1983 war game that triggered a tense, brittle period of nuclear brinkmanship between the United States and the former Soviet Union.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.