The Locator -- [(subject = "Computer games--Psychological aspects")]

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Author:
Gee, James Paul.
Title:
What video games have to teach us about learning and literacy / James Paul Gee.
Edition:
1st Palgrave Macmillan pbk. ed.
Publisher:
Palgrave Macmillan,
Copyright Date:
2004, c2003
Description:
225 p. ; 24 cm.
Subject:
Video games--Psychological aspects.
Computer games--Psychological aspects.
Learning, Psychology of
Visual literacy.
Video games and children.
Notes:
Includes bibliographical references (p. [213]-219) and index.
Contents:
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a waste of time? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- Social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles.
ISBN:
9781403965387 (pbk.)
1403965382 (pbk.)
OCLC:
(OCoLC)55612570
(OCoLC)56460134
Locations:
PNAX964 -- Northeast Iowa Community College Library - Calmar (Calmar)
OUAX845 -- Dordt University (Sioux Center)

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