Includes bibliographical references (pages 193-225) and index.
Contents:
Exploring the concept of cyberspace -- The human information processor -- The population(s) of cyberspace -- Attracting attention in the digital environment -- Digital gaming, brain training and cognition -- Multitasking -- Task switching and digital technology: the impact of interruptions -- Technology and education -- Decision-making in the online environment: credibility -- Search strategies and heuristics -- Technology addictions and cognition -- The end: where do we go from here?
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.