Includes bibliographical references (pages 187-203) and index.
Contents:
Introduction: Popular music, digital technology and society -- After the orgy : the Internet and popular music consumption -- Apps, laps and infinite tracks : digital music production -- From iron cage to digital bubble? : mobile listening devices and the city -- Vox pop : exploring electronic and digital vocalities -- Playsumption : music and games -- Afterword: Digitus.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.