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Title:
Gaming lives in the twenty-first century : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; associate editor, Derek Van Ittersum ; foreword by James Paul Gee.
Edition:
1st ed.
Publisher:
Palgrave Macmillan,
Copyright Date:
2007
Description:
xiii, 273 p. ; 24 cm.
Subject:
Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.
Other Authors:
Selfe, Cynthia L., 1951-
Hawisher, Gail E.
Ittersum, Derek Van.
Notes:
Includes bibliographical references and index.
Contents:
Introduction / Dmitri Williams. Introduction / Gail E. Hawisher, Cynthia L. Selfe -- Afterword : The return of the player / Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, Josh Gardiner -- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, Angish Shreshtha -- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith, Eve Deitsch -- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, Brent Witty -- Interchapter I: What some girls say about gaming. Social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet -- Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers, Russell Summers -- Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin -- Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, Matthew L. Barnes -- Interchapter II: What some 20 something players say about gaming -- Gaming and difference. "Real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy, Carlos Velez -- Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, J. Christopher Collins -- Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell -- Portrait of a gray gamer : a macro- self reading the big picture / John E. Branscum with Frank Quickert -- Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi -- Interchapter III: What early gamers say about gaming -- Afterword : The return of the player / Dmitri Williams.
ISBN:
9781403972200 (alk. paper)
1403972206 (alk. paper)
9781403972194 (alk. paper)
1403972192 (alk. paper)
LCCN:
2006049826
Locations:
USUX851 -- Iowa State University - Parks Library (Ames)
PNAX964 -- Northeast Iowa Community College Library - Calmar (Calmar)
PTAX572 -- Stewart Memorial Library (Cedar Rapids)
GLAX641 -- Marshalltown Community College Library (Marshalltown)
PWAX296 -- Southeastern Community College - West Burlington - Yohe Memorial Library (West Burlington)

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