Introduction -- Defining terms -- Part 1: Gming basics. Goals for GMs -- Dispelling myths -- Safety and conflict resolution -- Game formats -- Make choices important -- Part 2: leading the game. Session zero -- Game openings -- Plot -- Role-play -- Player characters -- NPCs -- Locations -- Encounters -- Bosses -- Index.
Summary:
"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."-Goodreads
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.